MoonTech Studios · Kyle Johnson

Defining sound, classic albums to classic games.

Recording and mix engineer. Game-audio director. Maker of GAGE, a sampler that composes music as it plays.

Kyle Johnson at the recording console
01 · GAGE

Music that composes itself.

A professional multi-sampling engine paired with a generative engine that writes and plays its own music, live, from templates you design.

GAGE Sampler, the Generative tab

GAGE Sampler Coming soon

The full engine, on your computer — Standalone, AU and VST3 for macOS and Windows.

GAGE Player on iPhone

GAGE Player In testing

The same engine, in your pocket — play your templates on your iPhone.


02 · MoonTech Mixing Course

Learn to mix, one on one.

Ten hours, fully immersive, just the two of us — audio post-production mixing for cinema, streaming and video games, taught the way I actually work.

$750 for the full course

MoonTech Mixing Course promo flyer

03 · Services

Thirty years in rooms where the take has to be right.

Mixing

Albums, TV and movies.

Principal mix engineer for albums, television and film, from a director’s ear tuned by thirty years of sessions.

Dialogue Director & Editor

Animation, games, ADR and books.

Directing and editing dialogue for animation, video games, ADR and audiobooks, from casting to final assets.

Audio Director

Video games.

Owning a game’s sound from concept to ship — team, pipeline, budget and creative bar included.

Composer & Sound Designer

Video games.

Original scores and sound design, or mixing other composers’ work into a consistent whole.

Musicians I’ve worked with or whose music I’ve worked on

  • Taylor Swift
  • Metallica
  • Foo Fighters
  • Paramore
  • Ozzy Osbourne
  • Van Halen
  • The Smashing Pumpkins

…and many more.

Shipped titles

Concept to ship, on the games people play.

The Sims 2Tony HawkGuitar HeroSkylandersCall of DutyBurnoutSpore Creatures
Kyle Johnson fitting a lav mic on the mocap stage
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