Game audio
Concept to ship, on games you know.
Audio direction, design, dialogue and tools across thirty years of shipped titles.

AAA leadership
It Takes a Team.
I’m lucky to have been selected to lead audio for several AAA titles, from inception to ship. But in reality it’s the team that elevates the project beyond the design to something special.


MoonTech Studios
An audio house for the big publishers.
Founded and ran a game-audio house and tools studio from 2003 to 2014: composition, sound design, foley, dialogue direction and Wwise and FMOD integration across concurrent client projects, upholding the highest quality and creative vision across the slate.
ActivisionEANintendoAtariUbisoftMaxisCriterionAMAZE Entertainment
Selected shipped titles
A few you might have played.
Audio direction, composition
soundFX, dialogue, implementation.
Tony Hawk
Guitar Hero
Skylanders
Call of Duty
Burnout
Spore Creatures
From games to GAGE
The tools I wished existed.
Years of building adaptive and procedural audio for games led to GAGE: a generative music engine anyone can play.
